Please note that I'm doing this the long way, actually playing the game, rather than just going into the mod files and finding the event scripts and outcomes-mainly because I'm lazy and don't feel like wading through all those lines of text, but also because it seems to be a less "cheating" way to go about this. Be warned that some mini events have no harmless choices and you can only limit the degree to which you get hurt.
I will be attempting to list all of the various random mini events and their possible outcomes, to take some of the guesswork out of playing the game. On the whole, however, I think the mini events are quite interesting and provide a great way to break the monotony of traveling around. Some mini events seem to do nothing at all, which may be a bug or may be intentional. Others have choices that are less obvious or have outcomes that seem disproportionate or random compared to the choice made. Many of the mini events have clearly obvious "good" and "bad" choices, where the player might have to decide between giving money to the poor or murdering a box of orphaned kittens. The mini events cover a wide variety of possible situations and outcomes, some positive, some negative, some insane and some just completely random. I am not sure at this time if you also get them while just holding down ctrl-space or camping in an area for a time, but I will test this as I (and hopefully others) continue to add to the content in this section. Basically, you get these mini events while traveling under your own banner regardless of which faction, if any, you belong to or which quest or mission you may be on at the time. This means that you will never be hit by a mini event (as far as I've seen) when you're spending time in a town, garrisoning a fort, or traveling with a lord as a soldier in his army under the freelancer mod. They only occur on the world map to your hero while you are traveling in your own party. These events can occur in rapid succession, with multiple instances in a single game "day," or one could go several "days" without a single event. I'll also try to refine this system as I go. I will try to create broad headings with links to other pages so that this page isn't overly cluttered, so if a mini event involves bandits in some way, it'll be found under the Bandits page. While these mini events are in progress, it seems as if the player is unable to do anything else before making a choice from a given list. They will appear on your screen in a manner similar to a global notification, such as the ones describing factions declaring war/peace/trade agreements/truces with each other, but not in the game log. Martin universe, you will experience randomly timed, text-based mini events that require the player to make a decision based on a set scenario. As you traverse the world of A Clash of Kings, set in the George R.R.